The platform war wages on. A recent article in ReadWriteWeb repeats Adobe's latest pronouncement: Adobe's "Packager for iPhone", which allows Flash files to play on iPhone, has hit the end of the road. The version being shipped with CS5 will be the last one, and no more development is planned.
In short, no future for Flash on iPhone, iTouch and iPad... or so it seems if you were to believe what Adobe's program manager has to say about Flash, CS5 and iPhone applications. Or, for that matter what Apple has been signaling for past several months.
The consequences will be interesting. Apple will continue to block Flash as long as it makes business sense. In the meantime, Adobe will make it easier for developers to play their Flash apps on Android, the Google mobile operating system. In parallel, Nokia, Microsoft, RIM and others will play their strategic moves in support of interactivity on their mobile devices.
What does this mean for interactive application developers? Clearly there is no question of writing off Flash yet - Android marketshare is growing, and Flash will thrive there. Next, Apple is clearly signaling that developers can no longer use cross-platform compilers for building iPhone apps.
So, get ready for developing apps in a variety of languages: Objective C, C++, Javascript, HTML5 and Flash ActionScript - at least. And may be the list will start growing soon, depending on what moves the other players make.
The ReadWriteWeb article, titled Adobe Gives up on Apple, Welcomes Android can be found here.